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Showing posts with the label Intelligent Systems

Paper Mario 2 Haiku

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Brilliant happy game but don't make me walk so much two visits is fine

Fire Emblem on GameCube!

Arriving in Japan Winter 2004! Hopefully in the US by Summer 2005 if the localization can get done by then. There was some images of Japanese ads that I linked to, but they've been taken down, so I have to link to the lame ign galleries . The images aren't very clear. :( Edit: Some blessed soul translated the previous advertisement for us to peruse. Hurray!

Next Intelligent Systems Game - Paper Mario 2!

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Here's the 1up article outlining the Next Big Thing for Intelligent Systems. Can Nintendo R&D 1 do no wrong? Consider that Advance Wars 2 is the worst game they've made in the last 10 years, and Advance Wars 2 one of the best console strategy games. I think Bessie would like to send a special "thank you" to Intelligent Systems by developing two of the three biggest gaming time sinks in the last few years. (Fire Emblem, Advance Wars, and Rise of Nations, natch.) Plus, there's supposed to be an announcement about the next Fire Emblem game sometime in April. Hopefully it'll be in the US by the end of the year. . . Here's some screenshots from IGN . Yeah, I know, Day 2 and 3 of GDC isn't up yet. So sue me.

Fire Emblem - Persistently entertaining

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I'm a big fan of Nintendo's Intelligent Systems ; who wouldn't be after Paper Mario , Mario Kart Super Circuit , Advance Wars 1 and 2 ? Their latest game is Fire Emblem , a long running series in Japan making its first English debut. Comparisons to Advance Wars are inevitable - turn-based strategy game, grid map, and little groups of units battling it out. At the first play, it may feel too similar to some gamers, but differences emerge making Fire Emblem a completely separate interpretation of how to make a tactical strategy game. The RPG elements included in Fire Emblem provide depth and character without sacrificing simplicity. Characters only use one type of weapon and no armor. When characters reach a certain skill level, they can advance to a new class (i.e. knights to paladins) which allows the character to use another type of weapons, further extending their usefulness. The weapon types follow a rock-paper-scissors approach, or in this case, swords-lances-ax...