I got blisters on my fingas!

SNK vs. Capcom: Match of the Millennium
I played so much Match of the Millennium since Friday that I developed a tiny blister on my thumb from the fireballs, dragon punches, and spinning pile-drivers I've been landing. Or trying to land, at least.
This potentially weekend crippling injury hasn't stopped me from continuing to bust some heads, mainly because Match of the Millennium is one of the best handheld games I've played. MotM is to the Neo Geo Pocket Color what Tetris, Link's Awakening, Mario Golf, and Advance Wars are to Nintendo handhelds.

SNK's flagship title for their handheld is exceptionally polished and full featured. There's no shortage of things to explore in the game; there are a few dozen franchise characters from both Capcom and SNK to play, solo, tag team, and 3 character team modes, a few different fighting styles, and a Olympic themed mini-game system that are great to play when you only have a couple of minutes to get your game on.

Technically, the MotM is a tiny miracle. SNK's other fighting games on the NGPC play extremely well, but often only a few frames of animation represent a complex move resulting in some visual stuttering. With MotM, you don't notice any frames missing; it looks like the game is running on completely different hardware than the other games on the system.
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