Posts

Showing posts from January, 2004

These images may not be suited for those with sight. . .

Image
Pictures from Christmas. I swear I must have been on crack, but I find these to be funny. A very special demon-possessed Christmas morning with Vicki and Tracy. Vicki gaps in shock, while Tracy, no stranger to hearing evil cackling in her head, looks to make a move on Vicki's Christmas present. Vicki got a Panda hat from some store. Bessie et al thought it would be funny if I wore it, held her stuffed sea lion, and looked really sad. As a whole, I do believe the picture looks sad, intentionally or not.

"Why are all American girls so rough?"

Image
Bessie and I had Mark, John, and Ladzer (pronouced la-zhay ) down for dinner and gaming. Bessie made fried eggrolls for the first time and they turned out extremely well - I ate far too many and I think everyone else really enjoyed them as well. We played some Call My Bluff , Boggle, and EyeToy , but I had the most fun with Mamma Mia and Bushido Blade. Mamma Mia Kevin, being an uncanny great gift giver, gave me this card game for Christmas along with the awesome Stikfas guy I posted about earlier. Again, like the action figure, I was a bit skeptical when I got it but it turned out to something I really enjoyed. I like finding games that fit situations in my life, and Mamma Mia is a great fit for an informal party game. Mamma Mia is a pizza-making game by Uwe Rosenberg , the mastermind behind Bohnanza , one of my favorite trading games and an experience that I always walk away from with a smile. I stink at describing game rules, so here's how BoardGameGeek summar

Space Channel 5 Part 2

Image
Space Channel 5: Special Edition, including both Part 1 and the previously unreleased Part 2 for PS2 - $15 at EB Games . How could I resist? Miziguchi and his UGA studio are one of those developers that get my money for a game without needing to read a review. Their Kandinsky -inspired Rez is one of the greatest videogames ever made and Sega Rally is one of my favorite racing games. Space Channel 5 was an enjoyable distraction on the Dreamcast. For me it was the only character-based music title that approached PaRappa. The style of Space Channel 5 was fantastic; sort of a neo-70’s musical with smooth spaceships in bright colors. The main character, Ulala, is among the most charismatic game characters created. She’s sexy and effortlessly cool. She’s cheerful and upbeat without sounding like an empty-headed southern California high school cheerleader. The style of Space Channel 5 was remarkable; the gameplay was a simple interpretation of the call and answer mechanic popularized

Stikfas - more action figure dorkiness

Image
Action figures to be the epitome of dorkiness. Granted, I've posted about awesome (and expensive) monkey action figures and my monitor is guarded by six Pokemon figurines and a bunch of painted RoboRally pieces, but I'm not a geek in denial. Really. Anyways Kevin got me a Stikfas Alpha Male for Christmas. At first, I was like, oh, cool, this is pretty neat. Then I put him together and Todd started posing him and the awesomeness was revealed to me in a beam of white light. Their posability is remarkable - they can stand on one foot and almost any possible human pose can be accomplished with a little determination. While the sets of Stikfas include stickers and whatnot to decorate your dude, the abstraction of the model means that the only the human pose reflects their persona; they can be male, female, angry, happy, indicated by their pose. I've been posing my Alpha Male all week when I'm building the game at work; he comes with about 20 weapons that makes him f