Meteos
Q Entertainment's Lumines has become the outstanding game of the PSP launch, and their Meteos looks to deliver a complimentary experience on the DS. Where Miziguchi's Lumines creates Rez-like synesthetic epiphanies by merging sight, sound, and gameplay, Sakurai's Meteos appears to be a more workman-like piece, true to the designer's Nintendo heritage, that looks to be a faster, more tactical puzzle game. Both titles are distinctly appropriate for their platform; Lumines provides a spectacle on the PSP, Meteos utilizes the DS touch screen for its main game mechanic.
1up has a lengthy preview of the title and a Tokyopia interview with Miziguchi provides a bit of insight into the development of Meteos.
I've also dug through Meteos's Japanese web site to get more information. These translations are using Google's translation tool; while it could hardly be considered readable English, the combination of images allows you to get an idea of how the game works.
Text:
Main Site
Gameplay description
Movies:
Two Player Meteos supports up to four!
Single Player Shows various alien types and the effects of their planets
Menus
I was initially quite concerned about two of my favorite designers falling from their heights of major projects at Sega and Nintendo to making (what I thought were) budget puzzle games for Bandai. I should have had more faith.
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